In terms of in-game economy, it’s worth noting that Activision Blizzard has, mercifully, resisted the urge to add micro-transactions or other real-money systems into the game. Gold is now set to auto-pickup by default, removing the micro-management clicks of a resource that you’re never not going to want to pick up. While a character’s personal loot stash remains frustratingly limited, you’ve now access to a shared stash for all your account’s characters, letting any Amazon, Barbarian or Crusader alike access the same bottomless chest of interchangeable gear. The few gameplay changes that have been made are subtle and, for the most part, suitable. The new, the old, and the stubbornly-unchanged With allegations of workplace misogyny being directed at Activision Blizzard at the moment, it’s good to see some shift in representation here taking place. The Amazonnian warrior, for instance, finally has some armor that will protect her vulnerable bits, sensibly covering her up in a way fitting for a battle-hardened veteran. If playing on a modern console, you have both a 60fps ‘Performance’ graphics option, and a native 4K / 30fps ‘Quality’ option – there’s so little difference in visual fidelity between them that the smoother Performance option is the one to go for.Įagle-eyed returning players will notice that some of the more sexualized character designs and armors have been edited, too. It’s all in keeping with the original aesthetic – that dark fantasy moodiness retained, compared to the slightly friendlier Diablo 3 palette. Dungeons are slick with damp and reflections, furry gargantuan’s shag flicks with each whack of their paws, and fire spells light up enemies and the environment alike. The new visuals are lovingly put together – there’s the same implied griminess of the original’s pixelated look, but now with all the detail your imagination used to have to do the heavy lifting for. While you can still play at good ol’ 800 x 600 resolution, switching on the fly with a push of a button between vintage and modern graphics settings. I can’t imagine it be that hard to simply create another chat and list it as “Trade” in the lobby.The most obvious difference, naturally, is the fresh 4K lick of paint applied to the visuals. You could say that “people could just list the items in General chat”, but we all know how General lobby chat typically goes - just look at WoW. Consider even the normal chat and spam that happens, you’ll never get a meaningful trade discussion with the current in-game trade chat system.Īside from a good laundry list of actual trade features Blizzard could implement, the bare minimum would be to have a Trade chat lobby, where players could chat and list the items they want. How many people are we talking to when we chat in Trade in-game? Is it the local lobby? Is it the regional server? Is it the entire United States server? The people we’re talking to aren’t even in the same game. Having trade chat within the game itself is strange and not transparent. Without an adequate system set in place for users to trade, they will rely on 3rd party sites such as D2JSP, simply because that seems like the only feasible way of trading anything due to no trade features in-game. Trading is an essential part of Diablo 2.
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