* Two DLC packs – the Bloodsucker Pack and the Unlockable Pack, have been omitted for game balance and improvement based on feedback. Given its upcoming release on the Switch, and prepare fans for the next. All previously released content is included on the game card.* Saints Row: The Third and even Saints Row IV may have had their high moments.
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![]() ![]() We're working towards some of the bigger gameplay mechanics like date progression. The core gameplay mechanic (Match 3) is working, environment art and character art is in the works. Every interaction with a girl provides you with some new information about her, the more you learn, the more you love and the harder it'll be to keep up the endless romance!įluvStruck is in early days. Meet the girls! There will always be one for you, learn more about them and appeal to their tastes to impress them. They're opening up to you and eventually you may end up being the one they desire. ![]() The later you get into dating a dream girl, you will unlock specific events and learn a lot about their character traits and lives. Talk to them to discover their birthday and keep and use your phone's calendar app to remind you when to visit them. Although girls have favourite locations, dates do not reflect this.Įvery girl has 20 gifts they want from you, some unique to their tastes and some that any of the girls would be happy to be given.Įach girl wants to celebrate their birthday with their favourite gifts. The mystery token will also inflict a game board switch mechanic which will start a memory/question based game for extra turns and points.Įach date will be assigned to a location that the girl will choose, this can be at any time during any day and it's your job to get there on time. Does she prefer one over the other? Does she hate it when you match a certain type? This is all found out through experimenting and checking their details. You need to date to learn about love, with your experience you will be able to write the romantic novel of your dreams, having Yuna gift you this power means you're indebted to her and you must romance girls to gain Fluv to help her on her path to power.ĭates are puzzle, turn based match 3 games in which you have to match tokens to impress your date. You will receive verbal feedback of how she felt on your date, maybe you'll even receive a special selfie.Įach girl has a schedule and choosing the right time each day to be somewhere is a challenge! As you start to learn their tendencies you can quickly narrow down where they'll be at each time of day, but remember you only have 4 moves per day! Girls will usually keep up to date with you by texting you and calling you, this happens after dates, randomly and sometimes at your request. The way you talk to a girl heavily influences her decision to spend time with you, answering the questions right and talking to her how she wants will gain you a chance to take her on a date and get closer to the girls of your choice.
![]() ![]() I’m writing an update today to talk about progress and what you can expect from the project in the near future. Hello detectives! Welcome to the latest instalment of the dev blog. New enforcer scanner notification sound Fixed: Some culling bugs with atriums (eg City Hall lobby) Fixed: Snow was overly affected by motion blur Fixed: Issues with fruit market stands becoming invisible at close range Fixed: Errors occurring when updating strings for the case board Fixed: The various ammo boxes in the game would not display a first person model Fixed: Error when loading save game where the player was in a vent You can now attach grenades and trackers to walls and static furniture You can now put down items directly by looking at a flat surface without going into the inventory AI will now be ok with you turning on the table lamps at eating places and public places ![]() Improved caching of rooms and material handling, which should mean less stutter as you play on A change in the way the game loads its configuration files: It now uses () (this may affect current mods) This is about as close to perfect as Hitchcock's pictures get.Hey everyone, after some time spent in the experimental branch we're now happy to move the main branch of the game to 34.05. It marks the beginning of his golden age and lays down the blueprint for such classics as Rear Window, Vertigo and Psycho. It's quite appropriate that in his cameo for Shadow of a Doubt, Hitchcock is shown holding all the cards, because here he really did have all the elements working in his favour. The icing on the cake is a couple of spot-on comic relief supporting parts from Henry Travers and Hume Cronyn. Theresa Wright also does a brilliant job of handling her character's transition from childlike innocence to knowing cynicism. That air of affected friendliness, which gives way to a deadpan monotone, is ironically far more convincing than when he attempted to play genuine niceness. I believe the reason is that, although his soft, honest features meant he usually played clean-cut good guys (as well as making him the perfect choice for the friendly uncle no-one would suspect), he was actually at his best when playing villains. This is among Joseph Cotton's finest performances, which is unusual because Hitch was not a brilliant director of actors. He interpolates Franz Lehar's Merry Widow waltz at just the right level, making it noticeable but never overstated throwing in just a bar or two at an opportune moment, sometimes disguising it in a minor key. His sparse string arrangements really capture that sense of spiralling terror without overpowering the scene and turning it into melodrama. Tiomkin was the best composer Hitch worked with before Bernard Hermann, and one of the few who really understood how a Hitchcock film needs to be scored. Special mention should also be made of Dimitri Tiomkin's score. Another trick is to have the camera dolly back as a character advances, only at a faster speed than the actor is moving, which gives a very dizzying effect. For example, he has Joseph Cotton look directly into the camera for a brief moment as he snatches the newspaper back from Theresa Wright. Whereas those early films were swamped and sometimes spoiled by showy camera tricks, Hitch now uses those techniques sparingly, like playing a trump card. From then on, every shot, move and edit is calculated to keep up the suspense and unfold the plot. He begins by carrying us into the story, sweeping in over the city through scenery both pretty and ugly, to home in on an average looking neighbourhood. By now though he knows exactly how to use the camera to manipulate the audience. Hitch's British pictures had great charm and character, but they were often technically a little haphazard. It is the purest example of murder in a "normal" setting, bringing the audience uncomfortably close to the killer, helped along with plenty of the grisly gallows humour that the Master loved. It represents a welcome return to the domestic murder dramas that had given him his earliest successes (The Lodger, Blackmail), with a storyline ideal for Hitchcock. Finally, with Shadow of a Doubt he came upon a project that was right up his street. He had made a couple of adventure thrillers in the vein of his late 30s British films, but the old magic wasn't there. Three years and five pictures into his Hollywood career, Hitch had been having some trouble finding projects he was comfortable with. He wasn't comfortable adapting his style to suit the material, but when the material suited his style he could do incredible things. Alfred Hitchcock's style as a director was a bit like a train it ran perfectly well, but only along its own lines. The Hospital Anxiety and Depression Scale is a 14-item self-administered questionnaire that performs well in detecting symptoms of anxiety and depression in patients with physical illness. 26 A positive screen using this tool is the patient answering “Yes” to both questions. A two-item screening tool that includes questions on low mood (“Are you depressed?”) and low interest (“Have you experienced loss of interest in things or activities that you would normally enjoy?”) 25 has a pooled sensitivity of 91 percent and specificity of 86 percent based on five studies of patients with cancer and those receiving palliative care. Screening instruments may improve the rate of diagnosis of depression in patients with advanced illnesses. End-of-life discussions were not associated with increased emotional distress or psychiatric disorders such as depression or anxiety. 19 These types of medical care were associated with reduced patient quality of life and higher risk of major depressive disorder in bereaved caregivers. 19 In a prospective cohort study, patients with advanced cancer who did not report having end-of-life discussions with their physician received significantly more aggressive medical care in their last week of life, including resuscitation, ventilation, and admission to the intensive care unit. 17, 18 Exploring end-of-life issues is associated with improved outcomes for patients and their caregivers. Physicians should acknowledge the loss and the associated grief, actively listen to and explore patients' concerns, reinforce patients' strengths in coping with their illness, and facilitate communication with loved ones. Physicians can help patients who are grieving by encouraging them to use external sources of support, including family, friends, and faith communities. Many patients who are grieving cope with their distress without involving health care professionals. Physicians may consider psychostimulants, such as methylphenidate, for patients who have depression with a life expectancy of only days to weeks. Psychotherapy and antidepressant medications reduce symptoms of distress and improve quality of life for patients with depression. Feelings of pervasive hopelessness, helplessness, worthlessness, guilt, lack of pleasure, and suicidal ideation are present in patients with depression, but not in those experiencing grief. ![]() The symptoms of grief may overlap with those of major depression or a terminal illness or its treatment however, grief is a distinct entity. It is important for the physician to distinguish uncomplicated grief reactions from more disabling psychiatric disorders such as major depression. Although pharmacologic interventions are not warranted for uncomplicated grief, physicians are encouraged to support patients by acknowledging their grief and encouraging the open expression of emotions. ![]() This response may be intense early on after a loss manifesting itself physically, emotionally, cognitively, behaviorally, and spiritually however, the impact of grief on daily life generally decreases with time. ![]() Grief is an adaptive, universal, and highly personalized response to the multiple losses that occur at the end of life. Psychological distress is common in terminally ill persons and can be a source of great suffering. Rift - set high above an active caldera on a harsh futuristic military complex.Spire - takes multiplayer combat to a futuristic sub-orbital airport terminal, whre mulitple levels and open areas promote intense, mid-range combat around a clean, high-tech civilian environment.Verge - the re-imagining of the CALL OF DUTY ®: WORLD AT WAR classic, "Banzai," and drops multiplayer combat into the center of a distant post-Apocalyptic future.Battle through four new multiplayer maps that take full advantage of the Black Ops III movement system, including a martial arts tournament arena, a post-Apocalyptic tribal compound, a future civilian sub-orbital airport, and a military rail system suspended high above an active volcano. Set in an eerie medieval castle built upon an ancient site of unspeakable horror, massive deposits of Element 115 have recently been discovered, delivering inspired new gameplay and – in Zombies tradition – a variety of exciting plot twists and surprises.Įclipse, DLC 2 Map Pack for Call of Duty ®: Black Ops III Eclipse is available on PS4 ® and Xbox One ®. Der Eisendrache, the first chapter of Call of Duty: Black Ops III’s Zombies DLC adventure will take players on an epic journey with the Origin characters Richtofen, Nikolai, Takeo, and Dempsey.Rise - caters to a mix of classic Call of Duty® cover combat, alongside strategic core movement opportunities with each section of the map offering distinctly different styles of gameplay.Splash - set in an abandoned water theme park - complete with waterslides, a wrecked pirate ship, and a lazy river ride - all designed to drive an open flow of combat.Gauntlet - plays up the core philosphy of Treyarch's classic three-lane map structure with distinct variety in visuals and game-play.Skyjacked is a re-imagining of the fan-favorite, Call of Duty ®: Black Ops II multiplayer map Hijacked. Go guns up in the world of Black Ops III Multiplayer, with 4 new maps: Skyjacked, Gauntlet, Splash and Rise. The Boxer - besides removing the padding from his gloves, The Boxer wore a pair of brass knuckles hidden beneath his hand wraps - he wasn't just looking to win, he was looking to cause damage.Īwakening, DLC 1 Map Pack for Call of Duty ®: Black Ops III, available on PS4 ® and Xbox One ®.The Cop - after years of taking mob bribes and framing innocent men, The Cop is a likely suspect in a department-wide corruption investigation.and a lifetime of constant praise and attention has only fueled his deeply misplaced arrogance. The Magician - born into enormous wealth, The Magician grew up surrounded by lackeys and sycophants.Femme Fatal - she belongs in motion pictures, but instead works as a burlesque dancer at the city's most "upscale" nightclub - where she inevitably attracts the attention of many powerful men, manipulating their weaknesses and desires for her own ends. ![]() Every one of them is a lying, conniving, manipulative and selfish individual with a long sordid history of past misdeeds. Shadows of Evil introduces players to The Femme Fatal, The Magician, The Cop and The Boxer – and these are not nice people. ![]() In terms of in-game economy, it’s worth noting that Activision Blizzard has, mercifully, resisted the urge to add micro-transactions or other real-money systems into the game. Gold is now set to auto-pickup by default, removing the micro-management clicks of a resource that you’re never not going to want to pick up. While a character’s personal loot stash remains frustratingly limited, you’ve now access to a shared stash for all your account’s characters, letting any Amazon, Barbarian or Crusader alike access the same bottomless chest of interchangeable gear. The few gameplay changes that have been made are subtle and, for the most part, suitable. The new, the old, and the stubbornly-unchanged With allegations of workplace misogyny being directed at Activision Blizzard at the moment, it’s good to see some shift in representation here taking place. The Amazonnian warrior, for instance, finally has some armor that will protect her vulnerable bits, sensibly covering her up in a way fitting for a battle-hardened veteran. If playing on a modern console, you have both a 60fps ‘Performance’ graphics option, and a native 4K / 30fps ‘Quality’ option – there’s so little difference in visual fidelity between them that the smoother Performance option is the one to go for.Įagle-eyed returning players will notice that some of the more sexualized character designs and armors have been edited, too. It’s all in keeping with the original aesthetic – that dark fantasy moodiness retained, compared to the slightly friendlier Diablo 3 palette. Dungeons are slick with damp and reflections, furry gargantuan’s shag flicks with each whack of their paws, and fire spells light up enemies and the environment alike. The new visuals are lovingly put together – there’s the same implied griminess of the original’s pixelated look, but now with all the detail your imagination used to have to do the heavy lifting for. ![]() While you can still play at good ol’ 800 x 600 resolution, switching on the fly with a push of a button between vintage and modern graphics settings. I can’t imagine it be that hard to simply create another chat and list it as “Trade” in the lobby.The most obvious difference, naturally, is the fresh 4K lick of paint applied to the visuals. You could say that “people could just list the items in General chat”, but we all know how General lobby chat typically goes - just look at WoW. Consider even the normal chat and spam that happens, you’ll never get a meaningful trade discussion with the current in-game trade chat system.Īside from a good laundry list of actual trade features Blizzard could implement, the bare minimum would be to have a Trade chat lobby, where players could chat and list the items they want. How many people are we talking to when we chat in Trade in-game? Is it the local lobby? Is it the regional server? Is it the entire United States server? The people we’re talking to aren’t even in the same game. Having trade chat within the game itself is strange and not transparent. Without an adequate system set in place for users to trade, they will rely on 3rd party sites such as D2JSP, simply because that seems like the only feasible way of trading anything due to no trade features in-game. ![]() Trading is an essential part of Diablo 2. ![]() That situation only became more desperate for Germany as Allied airpower bombed factories and disrupted supply lines. Troops of the 60th Infantry Regiment advance into a Belgian town under the protection of a Sherman tank. The cost and complexity both limited production and led to a high rate of mechanical breakdown on battlefields, which limited the impact such elite tanks could have on the war. Sherman tanks were well-designed for mass production and engineered with a rugged reliability that allowed them to keep rolling and fighting far longer than their German counterparts without breaking down. By comparison, "overengineered" German tanks such as the Panther - Germany's main battle tank during the later phase of the war - were expensive to produce and difficult to maintain under battlefield conditions. generally struck a good balance between quality and quantity despite the tank's relative weakness in firepower and armor, Zaloga notes in his book. "Overwhelming adversaries through greater numbers is a viable strategy for technology competition, and was used successfully by the United States in World War II," writes Paul Scharre, a fellow at CNAS, in a preview for the new report titled " Robotics on the Battlefield Part II: The Coming Swarm. military that is considering whether to invest in swarms of unmanned drones and robots that could supplement or replace more expensive manned aircraft, vehicles and ships, according to a new report by the Center for a New American Security (CNAS), a military research institution in Washington, D.C. But finding a balance between quantity and quality could prove a useful lesson for the modern U.S. military that has usually emphasized having the best weapons and vehicles since World War II. The idea of overwhelming an enemy with quantity rather than quality may seem at odds with a U.S. "Warfare in the industrial age requires a careful balance between quality and quantity." "In battle, quantity has a quality all its own," Zaloga writes. ![]() The tale of the Sherman tank's road to victory represents a history lesson with implications for the future of warfare. Army Sherman in World War II " by Steven Zaloga, a military historian and senior analyst at the Teal Group Corporation. strategy of mass-producing a reliable tank in large numbers should not be underestimated, according to the book " Armored Thunderbolt: The U.S. Some historians and military history enthusiasts still scoff at the capabilities of Sherman tanks when compared with the German Panther and Tiger tanks that carried both more armor and more firepower. tank commander leading a five-man Sherman crew deep within Germany in the closing days of World War II. The armchair historian debate over the Sherman's war legacy could blaze up once more with the new war film "Fury", starring actor Brad Pitt as a U.S. from supplying tens of thousands of Sherman tanks to U.S., British, Canadian and other Allied forces, tipping the scales against the smaller numbers of elite German tanks on World War II battlefields. British tank crews gave Sherman tanks the unflattering nickname "Ronson" - a grim reference to the Ronson cigarette lighter's ad slogan "lights first every time" and the unfortunate fact that Sherman tanks often burned after taking just one hit. Sherman tanks who faced an uphill battle against more powerful German tanks during World War II. Such a fact probably gave very little comfort to the five-man crews of U.S. ![]() Sometimes a "good enough" military technology can achieve victory over better military technologies. ![]() I take issue with the manner in which he handles certain biblical texts. I am not speaking here of his interpretations of Scripture. This is where I noticed the first major problem-Eldredge’s consistent mishandling of Scripture. It would be difficult to argue that this is not the central theme of the book. They need to learn to live according to the natural desires and motivations of that heart if they are to find true fulfillment-if they are to be all God intended them to be. Since the heart of man is “deep” and “elusive,” men need help understanding their hearts better. I now understood the relevance of Proverbs 20:5 (according to Eldredge). The answer is simply this: We have not invited a man to know and live from his own deep heart.” He has got to get his heart back.” And then on page 8-”The church wags its head and wonders why it can’t get more men to sign up for its programs. I am looking for my heart.” On page 6-”If a man is ever to find out who he is and what he is here for, he has got to take that journey for himself. ![]() something that can only be found through the help of wilderness. On page 3 he writes, “I am searching for an even more elusive prey. What men need, in Eldredge’s estimation, is to find their hearts. Chapter one opens with the following quotation from Proverbs 20 verse 5: “The heart of a man is like deep water. Within the first few pages it became abundantly clear. “They ignore what is deep and true to a man’s heart, his real passions, and simply try to shape him up through various forms of pressure.” Needless to say, I wondered what new message he was offering men. In his introduction Eldredge writes, “Most messages for men ultimately fail.” “The reason is simple,” he says. Problem #1: Recklessly Dividing the Word of Truth If I can demonstrate that these three problems characterize Wild at Heart, I will have done all I intended to do, and you will have something to think about. Third, the book conveys a degrading, humanistic, and even heretical view of God. Second, the central theme of the book is not consistent with the teaching of the Bible. Simply stated, the problems are as follows: First, John Eldredge mishandles Scripture badly. They not only appear throughout the book, they characterize the book. My purpose here is to address three major problems-ones for which no microscope was needed. Many popular books could be painted in a negative light under close scrutiny. My purpose is not to examine Wild at Heart under a microscope. From the one page introduction all the way through chapter 12, I found little to commend. But once these few footholds of common ground are established, we part company almost completely. I do not even disagree theologically with everything he says (for example, see section 2 where my own understanding of Scripture has changed since I wrote the original review). I commend his efforts to convince fathers to steer their boys in a more masculine direction. I believe, as he does, that men in America have become passive, passionless, and even feminized in some regards. But still, I want to begin by saying that I do not disagree with everything John Eldredge has to say. There would be no point in tempting you to read this entire review by leading you to believe otherwise. Swindoll endorsed as, “the best, most insightful book I have read in at least the last five years.”įrom the outset, you will undoubtedly notice that my review of Wild at Heart is overwhelmingly unfavorable. Partly out of respect for them, and partly out of my pastoral sense of obligation to “Test all things hold fast what is good,” I made the time to review what Charles R. John Eldredge’s book Wild at Heart was recommended to me by several different Christians. (Spirituality/Christian living 222 pages hardcover suggested retail price, $19.99) Nashville: Thomas Nelson Publishers, 2001. So, instead of asking what you think you ought to do to become a better man, John asks us in this study, "What makes you come alive? What stirs your heart?" Join John and his band of brothers as they share stories of the deep wounds of their earlier years that took away their confidence and-in some cases-their masculinity.(This book review was revised on 03 -30-10)Įldredge, John. Sadly, most men today have abandoned these dreams and desires-aided by a Christianity that feels like nothing more than pressure to be a "nice guy." It is no wonder that many men avoid church, and those who go are often passive and bored to death. Simply look at the dreams and desires written in the heart of every boy: to be a hero, to be a warrior, and to live a life of adventure and risk. He reveals how God designed men to be dangerous. in our work, in our love, and our spiritual lives. In this updated edition of the bestselling classic, Wild at Heart, author John Eldredge reminds men we need adventure in our lives. Have you had it with the pressure to be a nice guy ? ![]() Likewise, keep track of your resources - food and water in particular can take a hit if you're breeding heavily, so keep your production rooms populated and upgraded. Children will similarly flee, but also can't be equipped with gear or do any work at all, so let them roam around freely until they mature.įinally, be sure you have enough space for your Dwellers to be born, by building enough Living Quarters rooms in your Vault. Instead, pregnant Dwellers will flee the room to avoid taking any damage, which means that whilst outfits can be useful, equipping pregnant Dwellers with weapons will be a waste. It can take some time for the woman to give birth - normally around eight hours or so from our experience - and a similar amount of time again for the child to grow into an employable adult Dweller.Īlso worth noting is the fact that pregnant Dwellers can continue work in their rooms as normal, and can be equipped with both outfits and weapons, but can't fight or tend to disasters. After a few minutes of small talk, cheesy pickup lines and awkward, musicless dancing, they'll run off to the back room and return soon after, the female now with child. Two Dwellers will decide to embark on a romantic snuggle if you place a male and a female together in the Living Quarters room. Fallout Shelter Trailer - Fallout Shelter at E3 2015 Breeding, on the other hand, is a certainty, and a method which can allow the number of your Dwellers to grow exponentially. Dwellers will sporadically turn up outside your Vault from the Wasteland, and we believe that's made more likely the more people you send out to explore, but this is a difficult mechanic to influence and an unwise one to rely on. ![]() ![]() The main way to get more Dwellers is through breeding them. Here, we'll be explaining the best ways to keep on top of Dweller happiness, plus we'll explain Dweller SPECIALs, dweller breeding, and the best dweller placement. Even laying dubious ant metaphors aside however, there is a more strange - and ethically dubious - side to maximising the efficient running of your Vault, and that's the practice of eugenics. You, the Queen, must protect the colony and secure its future by ensuring they scurry away at their jobs as efficiently as possible. In Fallout Shelter, Dwellers are your worker ants. ![]() Since the difficulty of Super Mario Sunshine increases very quickly, the levels and objectives also get trickier and more insane. Every time a new world opened, my mouth watered at the possibilities of what I could do in these arenas of fun. The level design is right on par with what only the extraordinary minds of Nintendo can create. The environments you get to play in are what I would consider extreme playgrounds. Super Mario Sunshine’s gameplay is comprised of the main hub objectives, main levels, and then within those levels there are sublevels, and the new infamous Warp-Mini Game levels. Actually all of the nozzles just open up more possibilities of exploration, which a game like Super Mario Sunshine invites you to do. Not because I need to, but because it’s a hell of a good time. Personally, the propeller was my favorite (and unfortunately not utilized much in the game), and if there’s water and I have access to the propeller, I’m scooting all over levels. Overall though, you’ll be using the main squirt-hover nozzle the most. All of the nozzles are very balanced, and due to the way the levels and game is designed you really can’t cheat. Getting used to operating FLUDD in different situations takes some time to perfect, but once you’re through the first 10-15 Shines, you’ll be switching modes, and nozzles on the fly. It has three main purposes: to clean up graffiti and paint, to disable and/or defeat enemies, and to transport Mario. I didn’t think I would like FLUDD as much as I do, but when I found myself in levels without it, I wished many times I had my little water spraying friend along for assistance. You’re forced to alternate pressing A and B which makes you swim in a wavy motion, which becomes frustrating when you’re trying to get that lingering coin that’s just right in front of you. Once you’re in the water you press B to dive and swim fast downwards, and press A to bring you to the surface or swim upwards. The only exception is swimming, which isn’t as simple as Mario 64. Just as in Mario 64, the movements feel extremely fluid. Once you have the controls mastered, you can really pinpoint jumps, hovers, and landings. Some people don’t like the “stick” but for a fan of wall jumping that I am, I think it really helps to be accurate. You can actually jump from one wall to another, slide down again, and then jump back to another wall or surface. Wall jumping is crucial to survival and Shine acquisition, and this time around Mario has the help of a little “stick” to him. My guess is you don’t need it due to having the jet pack. Fortunately many of the trademark moves made it over including the butt-stomp, U-turn jump, and triple jump, but disappointingly the long jump didn’t make a return. Obviously you’ve got FLUDD and Yoshi joining your control options, but now added is the new 360-Spin jump, and dive hop. So much so, I’d recommend playing through parts (or in my case 70 stars worth) of Mario 64 to get yourself in shape for some hardcore Mario action. With some additions, Super Mario Sunshine at its heart is a true sequel to Mario 64. Nintendo and Shigeru Miyamoto have once again raised the bar not only in platformers, but videogames themselves. Within moments my fears were put to rest. I was even skeptical that Super Mario Sunshine would give me the same feeling as a gamer as Mario 64 did. You see, Mario 64 is probably my favorite game of all time. Sure, we got a fun but extremely short holdover title with Luigi’s Mansion, but it wasn’t the same. For the first time ever, a Nintendo console was released without a Mario title. When I was at Spaceworld last year, I was praying and hoping Nintendo would miraculously have a Mario title secretly ready for the GameCube launch. |
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